11MPA Gen Written 2

Q1 a-e (24 marks)

a. Explain the purpose of the image (3 marks)

b. Explain the expected audience response to the image (3 marks)

c. Identify 4 examples of how codes have been used to create meaning (8 marks)

d. Identify representation of a value and describe how it's been created (4 marks)

e. Identify the genre of each piece and provide examples of what audiences are likely to expect (6 marks)

note: tip for e.  For the sake of this task, consider the genre of the image on the left to be part of a men's razor advertisement, and the image on the right as a value statement on the world's biggest online retailer's website.  What are audience likely to expect of a men's razor advertisement, and what are they likely to expect the values of the world's biggest online retailer to be?  do the images adhere to audience expectations?  Why or why not?

Q2 (14 marks)

Using media terminology, discuss how technologies could be used to construct narrative in entertainment media.  Support your answer with examples from media.

Tips for Q2

Media technologies play a crucial role in constructing narratives and shaping storytelling in various mediums such as films, television shows, video games, and interactive experiences. Here are several ways in which media technologies can be utilized to construct narrative:

Overall, media technologies provide a diverse toolkit for constructing narratives, enabling creators to shape visual and auditory elements, incorporate interactivity, utilize special effects, expand across platforms, and leverage user data. These tools enhance storytelling capabilities and offer exciting opportunities for engaging and immersive narratives in the modern media landscape.

Here are a couple of data-driven narratives that are quite impressive.